Garage Digital
About the program
22 September
Film screening: World on a Wire
14 September
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
4 August
World on a Wire Dialogues
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
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The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
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Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp

The online version of a multimedia installation by Sascha Pohflepp, created with the use of artificial intelligence and based on his research at the State Darwin Museum in Moscow.

Sascha Pohflepp (1978–2019) was an artist and researcher who employed the analysis of historical facts to foresee the future in his works and used digital formats as his medium of choice. Pohflepp’s research interests included biology, geopolitics, space studies, artificial intelligence, and technology-based cognitive methods. His works have been exhibited at the Museum of Modern Art (New York), the Solomon R. Guggenheim Museum (New York), The Art Institute of Chicago, Museum Boijmans van Beuningen (Rotterdam), and at transmediale (Berlin).

Pohflepp’s final work became the project Those Who, which was made primarily for the exhibition The Coming World: Ecology as the New Politics 2030–2100 at Garage. The digital version, developed in collaboration with Matthew Lutz and Alessia Nigretti, is available via Garage Digital.

Those Who is based on Field research which Sascha Pohflepp conducted at the State Darwin Museum in Moscow, one of the first museum displays in Europe to examine the theory of evolution. The collection of diverse organisms represented in the museum and its stores prompted Pohlepp to reflect on evolution’s historical pathway toward a high-tech future. Inspired by the collection, Pohflepp created an imaginary extension to the Darwin Museum: a panorama of the biosphere generated by genetic engineering and artificial intelligence.

The installation at Garage and its online version comprise self-generating video content produced by an artificial neural network, taught by the artist using materials he studied at the Darwin Museum. Pohflepp’s work proposes a model of a future world, the appearance of which is shaped by technology and artificial intelligence imbued with some level of independence.

Sascha Pohflepp (1978-2019)

An artist and design researcher based between Berlin and San Diego (USA), where he was a teacher at the University of California and a PhD candidate in art practice with specialization in anthropogeny. Pohflepp’s projects explored technology as a tool for understanding and changing our environment, his interest extending across both historical aspects and visions of the future.
Alessia Nigretti

A game developer with a special interest in artificial intelligence. She currently works as a Game Engineer for Klang Games. Her recent work ranges from developing biofeedback-enhanced audio-visual tools for virtual reality mindfulness to experimenting with artificial intelligence applications for video games and virtual environments.
Matthew Lutz

A biologist, designer, and musician whose research focuses on understanding animal and machine behavior in collective and distributed systems. He has a PhD in Ecology and Evolutionary Biology from Princeton University, where he studied self-assembled structures and traffic dynamics in army ants, and a Masters in Advanced Architectural Design from Columbia University. He is affiliated with the Max Planck Institute for Animal Behavior in Konstanz as a Postdoctoral Researcher.
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
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