The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.
This event is part of the public program of the World Gone By computer class.
Garage Digital stopped working on this project.
Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
The online version of a multimedia installation by Sascha Pohflepp, created with the use of artificial intelligence and based on his research at the State Darwin Museum in Moscow.
Sascha Pohflepp (1978–2019) was an artist and researcher who employed the analysis of historical facts to foresee the future in his works and used digital formats as his medium of choice. Pohflepp’s research interests included biology, geopolitics, space studies, artificial intelligence, and technology-based cognitive methods. His works have been exhibited at the Museum of Modern Art (New York), the Solomon R. Guggenheim Museum (New York), The Art Institute of Chicago, Museum Boijmans van Beuningen (Rotterdam), and at transmediale (Berlin).
Pohflepp’s final work became the project Those Who, which was made primarily for the exhibition The Coming World: Ecology as the New Politics 2030–2100 at Garage. The digital version, developed in collaboration with Matthew Lutz and Alessia Nigretti, is available via Garage Digital.
Those Who is based on Field research which Sascha Pohflepp conducted at the State Darwin Museum in Moscow, one of the first museum displays in Europe to examine the theory of evolution. The collection of diverse organisms represented in the museum and its stores prompted Pohlepp to reflect on evolution’s historical pathway toward a high-tech future. Inspired by the collection, Pohflepp created an imaginary extension to the Darwin Museum: a panorama of the biosphere generated by genetic engineering and artificial intelligence.
The installation at Garage and its online version comprise self-generating video content produced by an artificial neural network, taught by the artist using materials he studied at the Darwin Museum. Pohflepp’s work proposes a model of a future world, the appearance of which is shaped by technology and artificial intelligence imbued with some level of independence.
An artist and design researcher based between Berlin and San Diego (USA), where he was a teacher at the University of California and a PhD candidate in art practice with specialization in anthropogeny. Pohflepp’s projects explored technology as a tool for understanding and changing our environment, his interest extending across both historical aspects and visions of the future.
A game developer with a special interest in artificial intelligence. She currently works as a Game Engineer for Klang Games. Her recent work ranges from developing biofeedback-enhanced audio-visual tools for virtual reality mindfulness to experimenting with artificial intelligence applications for video games and virtual environments.
A biologist, designer, and musician whose research focuses on understanding animal and machine behavior in collective and distributed systems. He has a PhD in Ecology and Evolutionary Biology from Princeton University, where he studied self-assembled structures and traffic dynamics in army ants, and a Masters in Advanced Architectural Design from Columbia University. He is affiliated with the Max Planck Institute for Animal Behavior in Konstanz as a Postdoctoral Researcher.