Announcement from Garage in the light of current events
Garage Digital
About the program
Computer Class: World Gone By
group image
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
November 24–December 1, 19:00
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
November 13–December 7, 2022
Computer literacy course for third agers
November 5, 15:00–16:30
Presentation of The Motherboard, a project by Mascha Danzis
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Garage Glass Room
In the six meetings of the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.

The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

Dark Souls is an action role-playing game created by the Japanese company FromSoftware. Released in 2011, it has become an important cultural phenomenon and the basis for so-called soulslike games distinguished by a high level of difficulty, dark fantasy themes, and an emphasis on environmental storytelling.

The player is spawned amid a conflict between very different forces: immortal dragons, new and old gods, ancient serpents, and heroic knights. In this strange war, the player aims to restore and correct the order of things.

The seminar is part of the World Gone By computer class program.

HOW TO TAKE PART

To take part in the seminar send, please send your application by 12:00 on October 30

FILL THE APPLICATION

During the seminar, the computer class will be open exclusively to registered participants.

SCHEDULE

November 8,
Tuesday, 19:00–21:00
Introduction class
November 12,
Saturday, 16:00–18:00
Immersion in the Game
November 15,
Tuesday, 19:00–21:00
Game Mechanics and the Storyline in Dark Souls
November 16,
Wednesday, 19:00–21:00
Theoretical and Research-Based Perspectives on the Game
November 22, Tuesday, 19:00–21:00
Preparing the final work
November 26,
Saturday, 15:00–17:00
Preparing the final work
December 3,
Saturday, 16:00–18:00
Final work: Performances, Talks, Presentations

Show more
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
OPEN CALL
group image
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
19 October
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Search
Join our newsletter
Contact  
About