Playing the Game is a role-playing game about a future where gamification is popular and applied to all areas of life. As well as entertaining people, at the end of the twenty-second century games are used for education, diagnosis and treatment of diseases, and negotiation. The heroes of the game are a school class that has got as far as the beginning of the twenty-first century in history lessons.
Game participants will try on the roles of characters from the beginning of the twenty-first century and immerse themselves in an imaginary situation for several hours. The players’ bodies will become avatars (as happens with actors), while improvisation and chance will be responsible for the development of the story, just like in children's games.
1. During the game participants will discuss the present. We will try to create a safe space for everyone to feel on an equal footing. This is a game for those who are interested in thinking about contemporaneity.
2. The game is more about reflection than entertainment or competition. This is a game for those who like to immerse themselves in the game world.
3. The game consists of several layers, meaning participants will have to make relatively complex mental assumptions. This is a game for those who are interested in experimentation.
HOW TO TAKE PART
The game is played by a mediator and 8 players. Registration is required to take part.
During the game, Computer Class will be closed to other visitors.
(b. 1983, Moscow) is a game designer, artist, and writer. Since 2005 she has worked with the medium of live-action role-playing games (LARP), both as an independent artist and in creative groups (Institute for Mastering of Time, Stairway to Heaven, Komnata 18, etc.). In 2014, she co-authored the immersive performance Normansk (Meyerhold Center, Moscow). She lives and works in Moscow.
Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.