Garage Digital
About the program
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
August 3–August 10, 19:30–21:30

In this series of workshops about digital literature, multimedia artist Ivan Netkachev will explore the emancipation of reading, or the liberation of the process of reading from the diktat of the author and conservative literary discourses.

Participants will get to know the history of digital literature and the theory that highlights its critical potential. During the workshops they will learn to work with interactive literature, kinetic poetry, and poetry that is automatically transformed into sound.

Cybertext, or the Emancipation of Classical Russian Literature

August 3, Thursday, 19:30–21:30

During the lecture part of the workshop, the artist will talk about hypertext literature and its connection to feminist literature. The presence of links removes the author’s control over the process of reading. The way readers read the text depends on them. Readers have equal rights to writers and there are no “correct” or “incorrect” trajectories of reading. Interactive literature is an ideal place to hear the voices of subalterns who have previously been silenced by mainstream literary traditions.

During the practical part of the workshop, participants will learn to use one of the tools for working with hypertext, the online editor Twine. They will use it to deconstruct a number of texts from classical Russian literature, which, according to the philosopher Valery Podoroga, embodies the Russian imperial myth in its form. The artist will show that hypertext can sabotage established procedures for reading and writing, destroying the linearity of reading and the illusion of the passive presence of the reader in realistic prose.

The event will take place via Zoom.

Free admission with advance registration.

Poetry in Motion: Living Through Time

August 10, Thursday, 19:30–21:30

The lecture part of the workshop comprises a short introduction to the history of kinetic visual poetry, or poetry in motion: from subtitles in silent movies to the poetic film experiments of the 1970s. On the one hand, visual poetry suggests that the visual image has priority, something that is deliberately disembodied, objectified, and places the viewer in a privileged position. On the other hand, video suggests duration, and in this sense text in motion does not cancel time like printed text but relates to the subjective time of the viewer. In this sense, kinetic poetry is closer to the body than ordinary text and can suggest new trajectories for the critique of the imperial.

During the practical part of the workshop, participants will create a kinetic poem from scratch using p5js, a popular environment for creative coding. No programming skills are required. Together with the artist, participants will try to deconstruct the Russian literary canon and add visual and temporal dimensions to text, roughly speaking crossing Tolstoy’s novel with Stephane Mallarmé’s “A Throw of the Dice.”

The event will take place via Zoom.

Free admission with advance registration.

Poetry and Sound: From Linguistic Abstraction to the Body

August 17, Thursday, 19:30–21:30

The lecture part of the workshop will cover contemporary research into sound as the most bodily (and therefore the most critically loaded) medium: from Afrofuturism to Steve Goodman’s “sonic warfare.” One cannot avoid sound or look at it from a point of privilege; it can only be lived through, and with the entire body. Accordingly, translation of poetry into the medium of sound involves not only duration but also the bodily nature of experience, in which the listener has no privileges. Sound only gets to us when the vibration passes through our body.

During the practical part of the workshop, participants will learn to synthesize sound with the help of the p5js environment by using patterns found in the text. A program will be created to transform the syntactic structure of the text into an original score for an audio play and then perform it. The meaning of words is lost, but the structure of the text can still be felt by the body. This process (making meaningless and simultaneously bodily) will metaphorically highlight ideologies concealed in classical Russian literature. They can be hidden in the form and regime of writing.

The event will take place via Zoom.

Free admission with advance registration.


Wweatheroutside. Structure of the hypertext in Shelley Jackson's hypertext novel Patchwork Girl (1995), 2016
Ivan Netkachev

(b. 1998, Orenburg) is a multimedia artist, publicist, and writer. He has bachelor’s and master’s degrees in theoretical linguistics from the High School of Economics and is studying at Rodchenko Art School (Moscow). He works with the automatic generation of texts and images, video games, and video. He is a guest writer for the journal Nozh and author of the Telegram channel beyond meaning. He lives and works in Moscow.
Anna Soz Practical Independence
Garage Archive Commissions
NOBODY KNOWS FOR CERTAIN
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
Show more
Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Requirements
Artists and projects
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