Announcement from Garage in the light of current events
Garage Digital
About the program
Computer Class: World Gone By
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Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
November 24–December 1, 19:00
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
November 13–December 7, 2022
Computer literacy course for third agers
November 5, 15:00–16:30
Presentation of The Motherboard, a project by Mascha Danzis
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
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Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
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The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
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World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
19 October
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020

In Outsourcing Paradise, eeefff explore the infrastructure of distributed labor that provides for the functioning the economy of platforms and web services. Drawing on the idea of translocality—the multidimensionality and changeability of the space where contemporary labor takes place—they invite us to take a closer look at the hidden materiality of such labor by creating a code that intervenes in the user’s experience and erodes elements of the Garage Digital platform. 

The artists on the work

We used an online recruitment platform to look for workers whose labor is largely invisible behind the ceaseless work of algorithms. We wanted to break the production cycle of macro and micro tasks, stress tests, call rounds, image and text recognition, and to create an imaginary space of an “outsourcing paradise,” where outsourced workers could voice their alienation or live it in different ways.

Outsourcing can be considered a radical division of labor powered by the need to cut costs and raise the efficiency of enterprises. This process is inseparable from the development of communication and information technology and the neoliberal economy. The term was introduced in the 1970s, when management became one of the most important commodities, and managing companies, risks, and logistics was a common offer in the service sector. Management is outsourced to optimize costs, as remote work costs less. A logical development of these processes is what the corporations promote as a sharing economy—an economy of co-consumption, in which people can use online platforms to exchange assets they do not need. The sharing economy is essentially a form of outsourcing, but for the customer:  some people order things, others hire things, while corporations build platforms for their interaction. Aggregator platforms such as YouDo, Uber, and Airbnb organize almost all aspects of their functioning according to the sharing principle, outsourcing most costs and expenses to their users. Their business model allows them to gain profit not from production but from the capitalization of a user database—generating revenue from transactions users make. No costs—pure profit (but not for you).

We want to make visible the complex structure of outsourced labor. Its complexity is created by various types of alienation of workers. Our sessions devoted to the construction of the “outsourcing paradise,” and the archive of these sessions available at Garage Digital, are an attempt to take this structure out of the invisible field and make it perceptible. At the same time, we are raising the question of the possibility of algorithmic solidarity between those who may be described as the online proletariat. Focusing our attention on the outsourcer, their algorithmic production drama, and their workspace, we shift the emphasis from the user to the operator—to the one who creates the contemporary algorithmic reality and is hidden behind the veil of microtasks.  

The archive of Outsourcing Paradise presents itself as a bug, or a superstructure above existing web pages, directing the user’s attention to the invisible labor and material infrastructure that keep outsourcing enterprises afloat. 

eeefff group

eeefff group was founded in 2013 by writer and artist Dzina Zhuk and artist and computer scientist Niсolay Spesivtsev. Group exhibitions include: Which with its Waves, Electro Zavod, Moscow (2019); Digital Landscapes, Havremagasinet, Boden, Sweden (2018–2019); Ambient Revolts, ZK/U Berlin (2018); GLOBALE: New Sensorium, ZKM Center for Art and Media, Karlsruhe (2016); and Politics of Fragility, Na Shabolovke Gallery, Moscow (2016). They are based between Minsk and Moscow.
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
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