Garage Digital
About the program
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
NOBODY KNOWS FOR CERTAIN
Afrah Shafiq

“Whether this happened long ago, or not so long ago,

whether this really happened or not, nobody knows for certain.”

The Magic Flute (Belarusian folk tale)

Nobody Knows for Certain is a narrative artistic research project by Afrah Shafiq in video game format. The starting point for the project was the popularity of Soviet children’s books in India from the 1960s to the 1980s. Artist Afrah Shafiq presents the first part of her video game Nobody Knows for Certain, developed with the support of Garage Field Research.

The historical context was a result of the warm relations between India and the Soviet Union during the Cold War, which included a focus on cultural exchange. Russian ballet and circuses performed in Indian cities and were broadcast frequently on Indian state television. Sovietland magazine was published in thirteen Indian languages. One particularly delightful by-product of this strategic agreement was an abundance of richly illustrated Soviet children’s books that were easily available in big cities and small towns across India. Afrah has observed that Soviet children’s stories and the accompanying illustrations reflect two different worlds that were straddled simultaneously. The world of the skazka, the fairy tale, featured illustrations drawing on a rich tradition of folk forms such as the lubok print, lacquer miniatures, the textile and decorative arts, and the Mir Isskustva (World of Art) and Art Nouveau movements. The children’s tales of Soviet writers, with their focus on space, industry, and the idea of a new nation and a new citizen, were influenced aesthetically by the avant-garde, geometric abstraction, constructivism, and suprematism.

The first part of the game Nobody Knows for Certain is a narrative quest that opens up on several levels, each of which has its own visual style referencing (pre-) Soviet book illustration. During the quest, the player can compile their own library of children’s books from the publishers Raduga and Progress, which were digitized by the artist from Indian private collections, and get to know characters from Slavic mythology and the Soviet world.    

The artist based her scenario on The Morphology of the Fairy Tale by Vladimir Propp, in order to immerse the player “in the labyrinth of the tale’s multiformity, which becomes apparent as an amazing uniformity.” Shafiq pays particular attention to tropes of magical lands (Lukomorye, the Thrice-Nine Tsardom), the image of the field of mushrooms as a site for seekers, the evolution of archetypes such as the Sirin bird and the older wise woman (Baba Yaga, babushka), and the search for something that nobody knows for certain. Shafiq supplements the books’ characters with her own, including the Cat Without a Tail and the Empty Matryoshka.

The first part of the video game was released in 2023 in Russian and English for Windows and macOS

Afrah Shafiq

(b.1989, Bangalore) is a multi/new media artist and documentary filmmaker. Her practice moves across numerous platforms and mediums, seeking a way to retain the tactile within the digital and the poetry within technology. Her work has been shown at various festivals and galleries including the 4th Kochi Muziris Biennale in Kochi, Be.Fantastic in Bengaluru, Digital Graffiti Festival in Florida, Fusebox Festival in Texas, Computer Space festival in Bulgaria, Dhaka Art Summit, and Centre Pompidou-Metz. She has been invited on research and residency programs with the Liverpool Biennial of Contemporary Art, Fluent Collaborative in Austin Texas, and the Institute of Advance Studies, Nantes. She lives and works in Goa and Bangalore.
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
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Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Requirements
Artists and projects
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