Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
Animating the Archive
Afrah Shafiq
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
In-Game Photography
Konstantin Remizov
Handmade Pixels Reader
Dima Vesnin
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
(a very brief) GAME STUDIES READER
Daria Kalugina

The strange regime that everyone has been living under has accentuated the communicative aspect of video games, as online games became a tool that helped reassemble the crumbling community (No Man’s Sky players have found a way of getting together in a world of many scattered planets; Red Dead Redemption 2 is being used for conference calls). 

www.rockpapershotgun.com Screenshot

We have accepted the fact that in terms of revenues gaming has overtaken the film industry, but we are still getting used to seeing games as a body woven into the political context (Pokémon Go has updated its mechanics to encourage users to stay at home). Games compensate for what has become inaccessible under the new conditions. 

www.nintendo.ru Screenshot

Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.

This was the core idea of Buckminster Fuller’s project The World Game, an educational simulation of efficient world logistics.

Like The World Game, today’s games have the therapeutic function of an emotional refuge and also act as research and learning models. At times, of course, we expect too much from them, trying to use them as tools for the understanding of a crisis (after a surge in popularity, the developers of Plague Inc. remind players that it is only a game). However, in some cases they really can become such tools, as with Foldit, a game that instrumentalizes community collaboration to produce real scientific results (The rundown on coronavirus). This is when the role of games in contemporary culture manifests itself with the utmost clarity. One of my favorite books, Metagaming by Stephanie Boluk and Patrick Lemieux, raws on a number of examples to discuss the metamedia nature of gaming culture.

While we were busy familiarizing ourselves with new communication tools and  alternative ways of staying in touch, coronavirus has prompted NYU Game Center teacher Robert Young to stream a class about streaming on Twitch.

www.vice.com Screenshot

Some of us have been working from home while hugging our pets. Others have videos, streams or series on in the background to mitigate the feeling of loneliness. Digital presence has become a synonym for companionship. In 2018, T.L. Taylor published Watch Me Play: Twitch and the Rise of Game Live Streaming, a detailed investigation into the rapidly developing culture of streaming.

Materialism, a sculpture on reverse engineering
Studio Drift
Eco Jam hackathon
Documentation
Episode II. Conference
IAM
Garage x Elena Nikonole
IAM
Garage Game Club: Ecologies
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Post-Apocalypse and dystopia
Games list
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
Those Who
Matthew Lutz and Alessia Nigretti
Garage Digital
About the program
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