group image
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Not Before and Not Since: A course on creating videos for teenagers aged 15 to 17 years
Sessions in the computer class World Gone By
June 10–November 19, 13:00–16:00
Playing the Game: A Game by Asya Volodina
September 18, 17:00–18:30
Game session with Mikhail Maksimov creator of the video game The Tool
November 9, 19:00
A performative non-lecture by the art collective Digital Object Alliance
Show more
Computer Class: World Gone By
Fragile Archive
Announcement from Garage in the light of current events
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
23 October
Performance and public talk Hydrogen City
22 September
Film screening: World on a Wire
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
19 October
Science Fiction Reading Group
4 August
World on a Wire Dialogues
Animating the Archive
Afrah Shafiq
11 July
Stream of the survival game Still Alive
26 May
A series of remote presence events in a digital object by Aleksei Taruts
30 May
Performance by Lu Yang
group image
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
Sunken, yet forever on the surface of the heart
Sahil Naik
Anna Tagantseva-Kobzeva
Show more
19 March
Digital Workers’ Conference
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
All Dungeons Will Fall. 2020
Aleksei Taruts
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
In-Game Photography
Konstantin Remizov
Handmade Pixels Reader
Dima Vesnin
Speedrun. Video Games in Contemporary Art

Video games are a key medium in contemporary culture. With a market exceeding that of the film industry, they create infrastructures and communities that inhabit new and often problematic systems of technological production and consumption, and swiftly react to social and cultural changes. Working within constantly reconfigured realities, big studios and indie developers create spaces of simulation, mediated presence, and detachment, while gamers rewrite the rules of games to adapt them to new communication needs or to explore their worlds. Working with these rich and contradictory environments has become part of contemporary artists’ practice, both in the form of artworks and as a source of technology, narrative mechanics, imagery, and themes.

The articles published here will range from essays to reading lists and examine phenomena at the intersection of video games and contemporary art practices. A “speedrun” is a play-through of a video game with the intention of completing it as fast as possible using bugs and secret pathways: it breaks the logic of the game and uses its rules to complete a different task. Game design and its interaction with art is a living process that involves more exceptions and surprises than rules and regulations. Without attempting to present an exhaustive digest on the subject, in this growing collection of articles Garage Digital will discuss the basic elements of a new and developing visual language.


Daria Kalugina

А video game researcher and columnist at Haywire magazine. She studied at the Institute of Contemporary Art and Rodchenko Art School (both Moscow). Her research interests include various aspects of in-game subjectivities and the building of video game worlds as learning environments. She lives and works in Moscow.
Dasha Nasonova

An architect and game designer and the founder of Adagia video game studio. She studied at Moscow Architectural Institute and the summer school of Columbia University, New York. She works in game studies education and runs Cybercities Guided Tour, a Telegram channel on video games, architecture, and contemporary art. Before video games, she worked in architecture, urban planning, and strategic consulting. She lives and works in Moscow.
Dima Vesnin

A game designer, teacher on the master’s program Creative Writing at the Higher School of Economics, and author of Backtracking, a Telegram channel on game design and procedural generation. He lives and works in Moscow.
Konstantin Remizov

An artist and media researcher. His main areas of interest are graphic arts, photography, and repurposing technology. He was a member of Peleshyan media poetry studio from 2014 to 2015 and since 2017 has been the editor of INGAME community (, which covers in-game photography and other unusual ways of building relationships with computer games and virtual environments. He lives and works in Nizhny Novgorod.
Video games and contemporary art
Dasha Nasonova
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Materialism, a sculpture on reverse engineering
Studio Drift
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
IAM, 2018
Exhibition project
16 April
A Performative Lecture by Kirill Savchenkov
12 April
A practical session by Sofa Skidan
group image
Garage Digital grant program aims to support and develop projects, artworks, and theoretical research driven by an interest in new technologies and media.
Five artists received grants to produce projects using new technology and digital media, which are presented on the Garage Digital platform in 2020.
Grant program
New Research Practices
Grant projects
Valentin Golev
All Dungeons Will Fall
Aleksei Taruts
Outsourcing Paradise
eeefff group
Show more
Eco Jam hackathon
21 July
Science Fiction Reading Group
20 February
Letsplay by Sara Culmann
23 February
Letsplay by Aleksei Taruts and Sergey Babkin
Episode II. Conference
Garage x Elena Nikonole
Garage Game Club: Ecologies
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Post-Apocalypse and dystopia
Games list
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
1 December
Sasha Puchkova’s Speculative Concilium
29 November
A lecture by Daria Kalugina
30 November
Performance by Sofa Skidan
23 November
Eco Jam Hackathon
15 November
A lecture by Alexander Vetushinsky
Show more
Those Who
Matthew Lutz and Alessia Nigretti
Garage Digital
About the program
Join our newsletter