Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
August 19, 13:00–15:00
A masterclass on creating chatbots from Ilya Kulish
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
Afrah Shafiq
June 18–July 9, 11:00–13:00
Difficult Questions about the Internet / Uncomplicated Internet: A Computer Literacy Course for Older People
Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
December 7–20
Harun Farocki Operational Images
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Not Before and Not Since: A course on creating videos for teenagers aged 15 to 17 years
Sessions in the computer class World Gone By
June 10–November 19, 13:00–16:00
Playing the Game: A Game by Asya Volodina
September 18, 17:00–18:30
Game session with Mikhail Maksimov creator of the video game The Tool
November 9, 19:00
A performative non-lecture by the art collective Digital Object Alliance
Show more
Computer Class: World Gone By
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
Saturday, October 23
Performance and public talk Hydrogen City
September 22
Film screening: World on a Wire
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
October 19, 19:00–20:30
Science Fiction Reading Group
August 4, 19:00–20:30
World on a Wire Dialogues
Animating the Archive
Afrah Shafiq
July 11
Stream of the survival game Still Alive
May 24–26
A series of remote presence events in a digital object by Aleksei Taruts
Sunday, 23, 30, May
Performance by Lu Yang
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
Sunken, yet forever on the surface of the heart
Sahil Naik
Anna Tagantseva-Kobzeva
Show more
March 19–21, 18:00–20:00
Digital Workers’ Conference
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
All Dungeons Will Fall. 2020
Aleksei Taruts
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
In-Game Photography
Konstantin Remizov
Handmade Pixels Reader
Dima Vesnin
Speedrun. Video Games in Contemporary Art

Video games are a key medium in contemporary culture. With a market exceeding that of the film industry, they create infrastructures and communities that inhabit new and often problematic systems of technological production and consumption, and swiftly react to social and cultural changes. Working within constantly reconfigured realities, big studios and indie developers create spaces of simulation, mediated presence, and detachment, while gamers rewrite the rules of games to adapt them to new communication needs or to explore their worlds. Working with these rich and contradictory environments has become part of contemporary artists’ practice, both in the form of artworks and as a source of technology, narrative mechanics, imagery, and themes.

The articles published here will range from essays to reading lists and examine phenomena at the intersection of video games and contemporary art practices. A “speedrun” is a play-through of a video game with the intention of completing it as fast as possible using bugs and secret pathways: it breaks the logic of the game and uses its rules to complete a different task. Game design and its interaction with art is a living process that involves more exceptions and surprises than rules and regulations. Without attempting to present an exhaustive digest on the subject, in this growing collection of articles Garage Digital will discuss the basic elements of a new and developing visual language.


Daria Kalugina

А video game researcher and columnist at Haywire magazine. She studied at the Institute of Contemporary Art and Rodchenko Art School (both Moscow). Her research interests include various aspects of in-game subjectivities and the building of video game worlds as learning environments. She lives and works in Moscow.
Dasha Nasonova

An architect and game designer and the founder of Adagia video game studio. She studied at Moscow Architectural Institute and the summer school of Columbia University, New York. She works in game studies education and runs Cybercities Guided Tour, a Telegram channel on video games, architecture, and contemporary art. Before video games, she worked in architecture, urban planning, and strategic consulting. She lives and works in Moscow.
Dima Vesnin

A game designer, teacher on the master’s program Creative Writing at the Higher School of Economics, and author of Backtracking, a Telegram channel on game design and procedural generation. He lives and works in Moscow.
Konstantin Remizov

An artist and media researcher. His main areas of interest are graphic arts, photography, and repurposing technology. He was a member of Peleshyan media poetry studio from 2014 to 2015 and since 2017 has been the editor of INGAME community (, which covers in-game photography and other unusual ways of building relationships with computer games and virtual environments. He lives and works in Nizhny Novgorod.
Video games and contemporary art
Dasha Nasonova
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Materialism, a sculpture on reverse engineering
Studio Drift
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
IAM, 2018
Exhibition project
April 16
A Performative Lecture by Kirill Savchenkov
April 12
A practical session by Sofa Skidan
Garage Digital grant program aims to support and develop projects, artworks, and theoretical research driven by an interest in new technologies and media.
Five artists received grants to produce projects using new technology and digital media, which are presented on the Garage Digital platform in 2020.
Grant program
New Research Practices
Grant projects
Valentin Golev
All Dungeons Will Fall
Aleksei Taruts
Outsourcing Paradise
eeefff group
Show more
Eco Jam hackathon
June 30
Science Fiction Reading Group
February 20
Letsplay by Sara Culmann
February 23
Letsplay by Aleksei Taruts and Sergey Babkin
Episode II. Conference
Garage x Elena Nikonole
Garage Game Club: Ecologies
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Post-Apocalypse and dystopia
Games list
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
December 1
Sasha Puchkova’s Speculative Concilium
November 29
A lecture by Daria Kalugina
November 30
Performance by Sofa Skidan
November 23–24
Eco Jam Hackathon
November 15
A lecture by Alexander Vetushinsky
Show more
Those Who
Matthew Lutz and Alessia Nigretti
Garage Digital
About the program
Join our newsletter