Garage Digital
About the program

Bringing together artists, scientists, programmers, and art historians, Garage Digital aims to explore and support the new languages of  visual culture that are emerging under the influence of advanced technologies and new media on everyday life and on artistic and research practices.

Today, when mobile and broadband Internet have become familiar elements of urban life just like electricity and water supply, the traditional museum has lost its monopoly as a store of meaningful imagery. Every owner of a smartphone connected to the Internet can access an unlimited amount of content. Big data analysis organizes web searching and creates a feeling of total availability and interconnection, while algorithms help to solve complex tasks. It has become possible to approach the world as a full-fledged source of visuality, flowing from the real environment to the screens of digital devices. This means that today reality develops in close proximity to and under the influence of the digital realm, sometimes almost completely merging with it. Akin to scrolling through a news feed, the new form of perceiving information blurs the boundaries of the real and the virtual, reforms our sense of space and time, and thus questions the goals and values of the traditional museum.

Garage Digital accumulates the experience of studying contemporary born-digital art as the product of a new type of thinking and living through everyday reality. Along with digital art proper, the program focuses on the latest technological advancements—code, neural networks, big data analysis, game engines and computer graphics, 3-D printing, and other new production modes—that can operate simultaneously as the artwork’s material, medium, and means of production.

The Garage Digital online program publishes born-digital artworks and research projects created in collaboration with Garage Museum of Contemporary Art. The works posted via the platform are integrated into a continuous flow of visual images and ideas, thus supplementing the interfaces we use to comprehend contemporary reality (such as news feeds, chat, command lines, etc.) and reinventing the museum experience.

Garage Digital is also a platform for uploading documentary videos and theoretical research on particular themes covered by the program, such as Game Studies, which focuses on the study of video games and computer simulations as an artistic medium.

The development of a thematic community, exchange of experience, and the cementing of professional networks are the main goals of Garage Digital’s program of offline events, which includes talks by theorists and practitioners in the field of digital art, performance lectures, Let’s Play sessions, masterclasses, concerts, hackathons, and residencies.

Garage Digital offers a grant program for artists working with new technologies, with each season addressing a particular aspect of artistic practice within the digital environment.

For Garage, the platform Garage Digital is like a virus infiltrating the Museum’s programs. It implies collaboration with the exhibition and education departments and participants in the Field Research program, as well as offline interventions into the Museum’s public spaces.

Garage Digital workgroup

Katya Inozemsteva
Senior Сurator, Garage Museum of Contemporary Art
Nikita Nechaev
Garage Digital research curator
Ekaterina Valetova
Garage Digital project manager
Anastasia Chebotareva
Garage Digital research and project manager

Garage Digital Patron
1 September
Open call to select participants for a performance by the multimedia artist Lu Yang
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
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Garage Digital grant program aims to support and develop projects, artworks, and theoretical research driven by an interest in new technologies and media. Five artists will receive grants to produce projects using new technology and digital media and present them on the Garage Digital platform in 2020.
Grant program
New Research Practices
Grant projects
All Dungeons Will Fall
Aleksei Taruts
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The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
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