Garage Digital
About the program

Bringing together artists, scientists, programmers, and art historians, Garage Digital aims to explore and support the new languages of  visual culture that are emerging under the influence of advanced technologies and new media on everyday life and on artistic and research practices.

Today, when mobile and broadband Internet have become familiar elements of urban life just like electricity and water supply, the traditional museum has lost its monopoly as a store of meaningful imagery. Every owner of a smartphone connected to the Internet can access an unlimited amount of content. Big data analysis organizes web searching and creates a feeling of total availability and interconnection, while algorithms help to solve complex tasks. It has become possible to approach the world as a full-fledged source of visuality, flowing from the real environment to the screens of digital devices. This means that today reality develops in close proximity to and under the influence of the digital realm, sometimes almost completely merging with it. Akin to scrolling through a news feed, the new form of perceiving information blurs the boundaries of the real and the virtual, reforms our sense of space and time, and thus questions the goals and values of the traditional museum.

Garage Digital accumulates the experience of studying contemporary born-digital art as the product of a new type of thinking and living through everyday reality. Along with digital art proper, the program focuses on the latest technological advancements—code, neural networks, big data analysis, game engines and computer graphics, 3-D printing, and other new production modes—that can operate simultaneously as the artwork’s material, medium, and means of production.

The Garage Digital online program publishes born-digital artworks and research projects created in collaboration with Garage Museum of Contemporary Art. The works posted via the platform are integrated into a continuous flow of visual images and ideas, thus supplementing the interfaces we use to comprehend contemporary reality (such as news feeds, chat, command lines, etc.) and reinventing the museum experience.

Garage Digital is also a platform for uploading documentary videos and theoretical research on particular themes covered by the program, such as Game Studies, which focuses on the study of video games and computer simulations as an artistic medium.

The development of a thematic community, exchange of experience, and the cementing of professional networks are the main goals of Garage Digital’s program of offline events, which includes talks by theorists and practitioners in the field of digital art, performance lectures, Let’s Play sessions, masterclasses, concerts, hackathons, and residencies.

Garage Digital offers a grant program for artists working with new technologies, with each season addressing a particular aspect of artistic practice within the digital environment.

For Garage, the platform Garage Digital is like a virus infiltrating the Museum’s programs. It implies collaboration with the exhibition and education departments and participants in the Field Research program, as well as offline interventions into the Museum’s public spaces.

Garage Digital workgroup

Katya Inozemsteva
Senior Сurator, Garage Museum of Contemporary Art
Nikita Nechaev
Garage Digital research curator
Ekaterina Valetova
Garage Digital project manager
Anastasia Chebotareva
Garage Digital research and project manager

Garage Digital Patron
8 June
Science Fiction Reading Group
30 May
Performance by Lu Yang
group image
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
Application Guidelines
Terms and conditions
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Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
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