Garage Digital
About the program
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
NOBODY KNOWS FOR CERTAIN
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
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Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
OPEN CALL
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
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World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns

Gints Gabrāns, FOOOD 2050, 2014–2019

It is believed that in the first century AD, 150 million people were living on Earth. By the early nineteenth century the number was 978 million, and over the course of the twentieth century the population grew from two to seven billion. The United Nations predicts that by 2050 the planet’s population will reach ten billion people, and 70% more food will be required to feed them. Even today, humanity is unable to feed itself without the use of chemical fertilizers, pesticides, and GMO, and over the next forty years we will need to produce more food than we have over the past 8,000 years.

Teaming up with microbiologist Jānis Liepiņš and the company GenScript, artist Gints Gabrāns offers an alternative to the endless expansion of the food industry: genetically modified bifidobacteria that can synthesize enzymes which will allow humans to metabolize cellulose, and therefore obtain more nutrients from common foodstuffs, and eat paper and wood.

Cellulose (dietary fiber) makes up a considerable part of plant-based foods, but it cannot currently be digested by humans and therefore has no nutritional value. With the enzymes that break down cellulose, humans will be able to obtain around 30% more nutrients from foods like potatoes, carrots, rye, wheat, rice, buckwheat, cabbages, and leafy greens. Moreover, if we could digest cellulose, 100 grams of paper would give us more energy than 100 grams of bread.

An enzyme allowing us to break down cellulose is not a sci-fi idea but an actual scientific invention that could potentially save humanity from hunger, not only in the overpopulated world of the future but also today, when over 800 million people suffer from hunger and chronic malnutrition. According to the World Health Organization, 46,000 people starve every day, which means one person dies from starvation every two seconds. FOOOD 2050 could change that.

The virtual reality extension of this project, developed by the artist specifically for the exhibition, is available via a QR code. A virtual skyscraper 30 km high is placed above the Museum building and is activated through its GPS coordinates. The building hosts the FOOOD 2050 office as well as the Diabetes Center, Methane Control Center, and other organizations ensuring life support on the overpopulated planet.

Gints Gabrāns

Works mainly with installations and new media art. From 2016 to 2019, he developed the augmented reality mobile application SAN. Solo exhibitions include: Transreality Zirgu Street, Riga (SAN, 2018); Out of Nowhere, Société d'encouragement pour l'industrie nationale, Paris (2015); The Bright Sky, Watermans New Media Gallery, London (2010); Paramirrors, Latvian Pavilion, 52nd Venice Biennale (2007); Invisible. Special Effects of a Parallel World, Contemporary Art Centre, Vilnius (2005); and STARIX, 26th Sao Paulo Biennial (2004). Group exhibitions include: Obvious and Incredible, Gallery 427, Riga (2018); New Eden, Arctic Biennial, Sølvberget Galleri, Stavanger, Norvay (2016); Science Inspires Art: Food, New York Hall of Science, New York (2016); Visionary Structures. From Johansons to Johanson, Bozar Art Centre, Brussels (2015); and the 4th Moscow Biennale of Contemporary Art (2011). He lives and works in Riga.
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Requirements
Artists and projects
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