23 October
Performance and public talk Hydrogen City
19 October
Science Fiction Reading Group
22 September
Film screening: World on a Wire
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
4 August
World on a Wire Dialogues
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
26 May
A series of remote presence events in a digital object by Aleksei Taruts
19 March
Digital Workers’ Conference
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
21 July
Science Fiction Reading Group
16 April
A Performative Lecture by Kirill Savchenkov
12 April
A practical session by Sofa Skidan
23 February
Letsplay by Aleksei Taruts and Sergey Babkin
20 February
Letsplay by Sara Culmann
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
15 November
A lecture by Alexander Vetushinsky
10 November
100 Games on Ecology. Postlecture and workshop
3 November
Public Talk by Jose Sanchez
17 October
Artist talk and Let's Play by Lu Yang
6 October
Let's Play by Dasha Nasonova and Dima Vesnin
4 October
Public talk with Hideo Kojima
19:30 at Garage Screen summer cinema
As part of the Game Club program accompanying the exhibition The Coming World: Ecology as the New Politics 2030–2100, Hideo Kojima will present the game Death Stranding, new from Kojima Productions. The legendary game designer will discuss the world of the game and the mechanics and ideas behind its creation.

Marking the upcoming release of the widely popular game Death Stranding on PlayStation 4 scheduled for November 8, 2019, its author Hideo Kojima will deliver a public talk at Garage. The Museum’s Senior Curator Ekaterina Inozemtseva and Garage Digital’s research curator Nikita Nechaev will ask Kojima about the futurological setting of the game and the concepts behind it, the groundbreaking techniques the game uses for building the innovative experience, and its possible interconnections with the field of contemporary art.

The game’s open-world format allows investigation of an alternative logic of its existence and operation by developing various survival strategies and modes of interaction with this world. Death Stranding’s hyperrealist mechanics and immersive storytelling combine for a new approach to futurological concepts and challenges that humankind may face. Experiencing the game from the perspective of themes raised by the exhibition The Coming World inscribes it into an even wider cultural context: how can we connect to better adapt to new environments and ever-changing possibilities of the future?

The production of the game involved some cutting-edge technologies making it even more interesting in relation to the issues touched on by the show. For instance, the technology of performance capture used in Death Stranding allows players to recognize the star-studded cast, featuring Norman Reedus, Lea Seydoux, and Mads Mikkelsen among others, opening up new possibilities for gaming as a medium, relating it to cinema, and revealing new means of creative storytelling.

Hideo Kojima

A world-renowned game creator and auteur known for pushing the boundaries of the video game medium. Widely considered the father of the stealth genre, he is also credited with innovating both story-telling and cinematic presentation in video games at large. In Dec 2015, Hideo Kojima established his own studio called Kojima Productions, and he is currently hard at work on his forthcoming Sony-funded PlayStation 4 game, Death Stranding starring Norman Reedus, Mads Mikkelsen, Léa Seydoux, Margaret Qualley, and Lindsay Wagner.
28 September
A lecture by Sergey Rozhin
22 July
Let’s Play. Lawrence Lek: 2065
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