April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
August 19, 13:00–15:00
A masterclass on creating chatbots from Ilya Kulish
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
June 18–July 9, 11:00–13:00
Difficult Questions about the Internet / Uncomplicated Internet: A Computer Literacy Course for Older People
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 4, 20:00–21:00
A Paper by Max Naimark
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
March 24 — April 7
A Seminar by Ellina Gennadievna
December 22, 19:00–21:00
Passport to the Shredder, or On the Other Side of Bureaucracy: A Workshop on Generative Poetry by Ivan Netkachev
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
December 15, 19:00–20:30
A discussion about the importance of digital adaptation of sites for users with disabilities
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
December 7–20
Harun Farocki Operational Images
December 4, 16:00–18:00
The Genesis of Cyberculture. A Cyberfeminist View: Seminar by Irina Aktuganova and Alla Mitrofanova
December 4, 13:00¬–15:00
Women’s Self-Organized Communities of the 1990s. A Cyberfeminist View: Lecture by Irina Aktuganova and Alla Mitrofanova
November 24–December 1, 19:00
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
November 13–December 7, 2022
Computer literacy course for third agers
November 9, 19:00
A performative non-lecture by the art collective Digital Object Alliance
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
November 5, 15:00–16:30
Presentation of The Motherboard, a project by Mascha Danzis
October 23, 14:00–16:30
A lecture and a masterclass on neural networks and image generation
September 18, 17:00–18:30
Game session with Mikhail Maksimov creator of the video game The Tool
June 10–November 19, 13:00–16:00
Playing the Game: A Game by Asya Volodina
Saturday, October 23
Performance and public talk Hydrogen City
October 19, 19:00–20:30
Science Fiction Reading Group
September 22
Film screening: World on a Wire
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
August 4, 19:00–20:30
World on a Wire Dialogues
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
May 24–26
A series of remote presence events in a digital object by Aleksei Taruts
March 19–21, 18:00–20:00
Digital Workers’ Conference
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
June 30
Science Fiction Reading Group
April 16
A Performative Lecture by Kirill Savchenkov
April 12
A practical session by Sofa Skidan
February 23
Letsplay by Aleksei Taruts and Sergey Babkin
February 20
Letsplay by Sara Culmann
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
November 15
A lecture by Alexander Vetushinsky
November 10
100 Games on Ecology. Postlecture and workshop
November 3
Public Talk by Jose Sanchez
19:30–21:00 at Garage Auditorium

“Architecture for the Commons”

In a time of a proliferation of neoliberal agendas, it has become necessary to understand the forces and infrastructures that can create an opposition. “Architectures for the Commons” is the construction of a design framework that emphasizes the open source cooperation of architects with a community at large, utilizing socially enabled technology to accelerate the proliferation of value for the multitudes.

Rediscovering the commons in an age of social networks, it is possible to make a case for encouraging the production of design and value through non-exploitative digital platforms.  Advocating for designing kits of parts that could be recombined in the hands of crowds offers the possibility of conceiving a perpetually novel field of design where meaning is generated spontaneously by an active social system. The advent of technologies like video games comes to reinforce the role of human intelligence that is coupled with algorithmic augmentations.

Jose Sanchez

An architect, programmer, and game designer based in Los Angeles, California. He is the director of the Plethora Project, a research and learning project investing in the future of on-line open-source knowledge. He is also the creator of Block’hood, an award-winning city-building video game exploring notions of crowdsourced urbanism. He has taught and guest-lectured in several renowned institutions across the world, including the Architectural Association in London, the University of Applied Arts (Angewandte) in Vienna, ETH Zurich, The Bartlett School of Architecture, University College London, and the Ecole Nationale Supérieure D'Architecture in Paris. Today, he is an Assistant Professor at USC School of Architecture in Los Angeles. His research ‘Gamescapes’, explores generative interfaces in the form of video games, speculating in modes of intelligence augmentation, combinatorics and open systems as a design medium.
October 17
Artist talk and Let's Play by Lu Yang
October 6
Let's Play by Dasha Nasonova and Dima Vesnin
October 4
Public talk with Hideo Kojima
September 28
A lecture by Sergey Rozhin
July 22
Let’s Play. Lawrence Lek: 2065
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