15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
21 July
Science Fiction Reading Group
16 April
A Performative Lecture by Kirill Savchenkov
12 April
A practical session by Sofa Skidan
23 February
Letsplay by Aleksei Taruts and Sergey Babkin
20 February
Letsplay by Sara Culmann
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
15 November
A lecture by Alexander Vetushinsky
10 November
100 Games on Ecology. Postlecture and workshop
3 November
Public Talk by Jose Sanchez
17 October
Artist talk and Let's Play by Lu Yang
6 October
Let's Play by Dasha Nasonova and Dima Vesnin
4 October
Public talk with Hideo Kojima
28 September
A lecture by Sergey Rozhin
19:30–21:00 at Garage Auditorium

“Bugs in video games through the artist’s eyes”

A bug is an amusing and annoying mistake, a glitch in a program. But what if we look at them differently? What if using bugs enables us to build alternative relationships with computer games?


In fact, bugs are not necessarily irritating. The Internet is full of videos with rankings of errors found in various computer games, along with detailed instructions explaining how to detect them. A good bug is valued as much as a decent Easter egg, that is a joke deliberately included in the game by its creators. Just like the Easter egg, the bug busts the illusion of plausibility and questions the rationality of the game’s virtual world, but whereas the Easter egg is a kind of author’s signature, the bug’s behavior remains unpredictable. Nevertheless, many bugs are intentionally kept in games even after their discovery.

What types of bugs can be found in computer games? How do they occur? What does a bug mean to a player? And is it possible to understand bugs metaphysically? Sergey Rozhin’s informal lecture will introduce the most popular bugs, discuss their influence on game culture and culture in the wider sense, and explain the meaning of bugs from an artist’s perspective.

He will discuss examples from the games The Elder Scrolls V: Skyrim, Mafia: The City of Lost Heaven, Mafia 2, Mafia 3, The Sims 3, GTA 3, GTA 4, GTA 5, Bloodborne, Half-Life 2, Goldeneye 007, Stalker, FIFA, Creepy Watson, Red Dead Redemption, The Witcher 3: Wild Hunt, and Heavy Rain.

Sergey Rozhin

An artist whose blog Malevich’s Slaves examines contemporary art through the lens of humor. He is an experienced gamer. A dyslexic with a degree in process engineering, he lives and works in Moscow.
22 July
Let’s Play. Lawrence Lek: 2065
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