Garage Digital
About the program
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions

Anna Soz’s artistic research project Practical Independence is based on works from the archive of Cyber-Femin-Club, an artistic and research organization that existed in St. Petersburg in the 1990s and 2000s.

The Cyber-Femin-Club documents prompted the artist to think about how feminist strategies and theories used in the Russian-speaking sphere in the context of interaction with technologies, new media, and the early internet could be reflected figuratively in the current situation, including taking into consideration tragic historical rhythms linked to violence, anxiety, and dysfunctional social systems.

Anna Soz works with the hybrid affective environments that appear alongside the growing role of computational agency in communications and the structure of society. In Practical Independence she is guided by cyberfeminist optics, which imply that all complex network cultures can produce new types of subjectivity.

The title of the project refers to the practical independence course for women Do It Yourself, a Cyber-Femin-Club initiative run by curator Irina Aktuganova and philosopher Alla Mitrofanova. These courses offered practical skills for interacting with technology in everyday life, from building a computer and understanding how it works to car maintenance and fixing electric tools. The accent on instrumentality in opposition to state narratives of patriarchal views is important to Anna Soz, as is the fluidity and spontaneity of means of using ideas and systems constructed by various actors.

For the organizers of Cyber-Femin-Club, an important feature of the time was the absence of institutions supporting new forms of knowledge, art, and the possibilities of social action. The ideas of cyberfeminism, which were reflected in translations of important texts and exhibiting net art on the web page of Cyber-Femin-Club, were embodied in DIY strategies aimed at achieving autonomy and the gradual construction of more complex interactions between experts, artists, and the audience. Soz’s installation includes excerpts from documentation of Cyber-Femin-Club projects and motifs of DIY ethics and aesthetics, which become a complex system of coordinates that also incorporate technological, economic, and institutional infrastructures and personal strategies of liberation.

The central object within the installation Practical Independence, which is in the Skylight Gallery, is made of office chairs and equipment from the Garage store. A video that references materials found in the archive, methods of digital production, and the architecture of the installation plays on smart phones, monitors, and a large projector.

The project is based on materials from the Irina Aktuganova and Sergey Busov archive, which is part of Garage Archive Collection. The archive contains three groups of materials linked to art projects involving Aktuganova and Busov in St. Petersburg of the 1990s and 2000s: Gallery 21, Cyber-Femin-Club, and Gallery of Experimental Sound (GEZ-21).

Garage and Anna Soz would like to thank Irina Aktuganova and Alla Mitrofanova for their advice and FabLab digital production laboratory at MISIS National University of Science and Technology for technical support in creating the installation.

Curator: Nikita Nechaev
Project Manager: Valentina Osokina
Garage Digital Program Manager: Olga Lisagor


Installation view of Anna Soz’s project Practical Independence at Garage Museum of Contemporary Art, 2023

Photo: Alexey Narodizkiy © Garage Museum of Contemporary Art

Anna Soz

(b. 1993, Moscow) is an artist, web customizer, editor, and media researcher. Her practice involves xenopoetics, research into the transformation of the culture of representation, and traces of technological and mass media influence imprinted in linguistic constructions, visual fragments, and hybrid forms of existence. She works with installations, objects, drawings, text, and liminal mediated conditions. She studied journalism at Moscow State University and media theory and cultural analysis at Södertörn University (Stockholm), where she researched media effects and manipulative technologies in the mass media. In 2021, she graduated from the BAZA Institute (Moscow). She is currently a student on the program Artistic and Curatorial Practice at the New Center for Research and Practice. She is the co-organizer of the collectives NII Prichastnost and Talking Cure. Solo exhibitions include The Garden of Hybrid Organisms, NII Prichastnost, Moscow (2021). Group exhibitions include: Exhibition of Postcyberfeminist Art, Roza House of Culture, St. Petersburg (2020), Transfer, Projection, Processing, Winzavod Contemporary Art Center, Moscow (2021); Vol. 1 Now or Ever, Talking Cure, Moscow (2022); and Terminal B, Smena Contemporary Art Center, Kazan (2022).
NOBODY KNOWS FOR CERTAIN
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
Show more
Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Requirements
Artists and projects
Search
Join our newsletter
Contact  
About