Garage Digital
About the program
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
Show more
Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq

In the run-up to the Russian stage of the field research project What is the Shape of the Moon? by the Indian artist Afrah Shafiq, author of the online game Sultana's Reality, Garage Digital publishes her thoughts on working with archives as an example of artistic research expressed through a digital work.


The complicated relationship between women and books in India and what it means to navigate the archive as an artistic playground.

Working with archives can sometimes feel like swimming in the deep dark ocean or navigating an endless sea of new window tabs on a computer browser. The more I read the more lost I become until I completely forget how I got where I am and what I came looking for in the first place.

Much has been said about the “archival impulse” and its associated fevers in both the art and academic spaces and it isn’t really a novel practice anymore to breathe new meanings into old materials.

Problems with institutionalized archives also abound and so many collections are difficult to penetrate, often open only to scholarly endeavors and organized with excessively academic logic, leaving no room for exploration, holding too much lopsided information and glaringly wide gaps of underrepresentation.

This impression looms especially large when, as stated by Lev Manovich in The Language of New Media, archival material is navigated not through the logic of metadata and machinic reprocessing but as subjective human interpretation.

And yet, I repeatedly find myself drawn to the archive, finding that the depth of the ocean where the sun never reaches can be a pretty magical place of discovery. The archival burden begins to lighten as I look at the act of research as play, navigating through hidden “treasures” lucidly, almost as one would solve a detective case. I often enter archives with a hunch, a premonition, a gut instinct of what I am interested in and begin looking for clues, allowing for accidental stumbling and playful remixing outside the logical categories of form, collections, period, and data.

And the discoveries, they abound!

In 2015, I worked with an institutional archive for the first time as part of a fellowship awarded by the India Foundation for the Arts at the visual archives of the Centre for Studies in Social Sciences in Calcutta. Entering the archive to explore how the female form was imagined through nineteenth-century popular forms, I began to see some fantastic and sometimes hilarious patterns!

Blankly staring out of windows
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives
Blankly staring out of windows
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives

Playing with patterns sometimes revealed that the data and the visual material in the archive work as supporting testimonies for each other.

Census data matches with matchbox labels
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives

But the penny really dropped when the archive presented me with a question. Something I could not neatly categorize and make sense of it within my own logic of looking for tendencies and patterns.

How did women in India really feel about books?

CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives
CSSSC (Centre for Studies in Social Sciences in Calcutta) Visual Archives

I deep dove into women’s history and their published and unpublished writings, trying to answer that question through Sultana’s Reality, an interactive immersive installation and open access web story.

Courtesy of the artist 

Drawing its title from “Sultana’s Dream,” a 1905 feminist utopian short story by Rokeya Sakhawat Hossain, the work follows an Alice in Wonderland style adventure bringing to life accounts of different women who would rather nap than read, who were stoned in the streets for wearing shoes and carrying umbrellas, who read forbidden texts in secret at night, who read and then challenged the very ideas they read… and those who went on to write, telling their story in their own words.

Afrah Shafiq

A multi/new media artist and documentary filmmaker based between Goa and Bangalore. Her practice moves across numerous platforms and mediums, seeking a way to retain the tactile within the digital and the poetry within technology. Her work has been shown at various festivals and galleries including the 4th Kochi Muziris Biennale in Kochi, Guild Art Gallery in Alibaug, Be.Fantastic in Bengaluru, What About Art in Mumbai, Digital Graffiti Festival in Florida, Fusebox Festival in Texas, and the Computer Space festival in Bulgaria. She has been invited on research and residency programs with the Liverpool Biennial of Contemporary Art, Fluent Collaborative in Austin Texas, and the Institute of Advance Studies, Nantes. When she is not glued to her computer she also makes glass mosaics.
June 30
Science Fiction Reading Group
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
Artists and projects
Join our newsletter