Announcement from Garage in the light of current events
Garage Digital
About the program
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
4 December
Women’s Self-Organized Communities of the 1990s. A Cyberfeminist View: Lecture by Irina Aktuganova and Alla Mitrofanova
4 December
The Genesis of Cyberculture. A Cyberfeminist View: Seminar by Irina Aktuganova and Alla Mitrofanova
24 November
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
13 November
Computer literacy course for third agers
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Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
OPEN CALL
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
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World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
19 October
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
11 July
Stream of the survival game Still Alive
17:00–18:30 Auditorium and Glass Room
Art collective Digital Object Alliance invites Garage visitors to join the performance-game Still Alive, which is based on the exhibition Assuming Distance: Speculations, Fakes, and Predictions in the Age of the Coronacene.

The illuminated squares of matte glass in the design of the exhibition Assuming Distance are, among other things, a reference to computer game spaces, which inspired Anya Leonova and Sasha Puchkova of Digital Object Alliance to develop an online game based on the exhibition. Their project references Miscreated, a popular game in which the player cannot win or reach the end, but can try to extend their life in a post-apocalyptic world filled with threats. The player is attacked by zombies and other players and can be poisoned or die of starvation.

Still Alive offers a similar experience. Located within a single game map with no special navigation tools, the artists’ avatars will try to find each other in the virtual universe and help each other survive.

The artists will play the game in the Glass Room. It will be streamed in Garage Auditorium and on the Museum’s YouTube channel.

Garage Digital Patron: Aksenov Family Foundation

How to take part

Admission is free with advance registration.

d-o-a* | Digital Object Alliance (Anya Leonova and Sasha Puchkova)

was founded in 2017 and focuses on digital performance, artistic research, and participatory practices. It is a metamorphous experimental alliance formed around an expanded understanding of digital objects.
30 May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
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