Garage Digital
About the program
April 2–27
A Procedural World. From Random Wanderings to a Collective Intelligence: A workshop in Creative Programming
Posthuman Glossary, edited by Rosi Braidotti and Maria Hlavajova
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
NOBODY KNOWS FOR CERTAIN
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
World Gone By Computer Class
How can you write a program that, with the help of simple rules, will create generative structures and images, predict the distribution of viruses, and model virtual worlds? Authors and course leaders Stepan Kukharsky and Alina Chereiskaya will explain how.

Course participants will learn about the work of mathematicians Stanisław Ulam, John von Neumann, Stephen Wolfram, and John Conway, about creative coding using JavaScript, about the fundamentals of web and game design and the principles of creating web pages using HTML, CSS, and JavaScript, and about working with 2D graphics and 3D spaces.

The practical sessions will include an exploration of cellular automata, mathematical models that can be used to create complex and self-organizing systems in various fields of science and art, including for creative projects, simulations, 3D spaces, and generating levels and the behavior of game characters. As a result of the course, each participant will create a project in a sphere of interest them—art, a simulation, an architectural object or a game.

The course comprises one offline session in the World Gone By computer class, four online meetings, and presentations of final projects, the format of which will be agreed together with the participants.

The course is designed for beginner programmers or those working with code for the first time. To take part all that is needed is a laptop without any special requirements in terms of programs or manufacturers.

Stepan Kukharsky

(n. 1989) is an architect and partner at SA lab, a computer designer, co-founder of the creative programming platform Kodiia, and a tutor on international educational programs in the field of algorithmic design. He has been using algorithms to create architecture and landscapes for over a decade.
Alina Chereiskaya

(b. 1989) is an architect and partner at SA lab, co-founder of the creative programming platform Kodiia, winner of the award Europe 40under40, a researcher into the influence of digital technologies on architecture, and a dissertation supervisor at Art&Science ITMO.
SA lab

A technologically oriented company founded in 2016 that develops architecture and landscapes in the digital and physical worlds. Projects include virtual pavilions, all-season public spaces, modular homes, pop-up spaces, tourist clusters, and video games. The main focus of SA lab is adaptive architecture that reacts to social, climatic, urban planning, and other parameters.
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
Show more
Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
OPEN CALL
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Requirements
Artists and projects
OPEN CALL RESULTS
2021/2022
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
DISCUSSION 1. SARA CULMANN (RUSSIA) AND THEO TRIANTAFYLLIDIS (USA)
DISCUSSION 2. MIKHAIL MAKSIMOV (RUSSIA) AND TABOR ROBAK (USA)
DISCUSSION 3. TIMUR SI-QIN (USA), ALYONA SHAPOVALOVA (RUSSIA), AND ALISA SMORODINA (RUSSIA)
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
eeefff
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Documentation
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
IAM
Episode II. Conference
IAM
Requirements
Artists and projects
Search
Join our newsletter
Contact  
About