Announcement from Garage in the light of current events
Garage Digital
About the program
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
Garage Auditorium
Garage Digital presents a program of video essays by the German director and artist Harun Farocki (1944–2014), who spent decades researching the politics of the image and its role in various interconnected systems: labor / destruction, technological production / war, zones of visibility / exclusion from the field of vision.

The program includes three full-length films—As You See, Images of the World and the Inscription of War, War at a Distance—and single-channel versions of the video installations Serious Games and Parallel.

All of these videos are part of the broad circle of works in which Farocki correlates the paradigms of war and industrial production with the development of the (moving) image, showing the role of virtual worlds in the cycle of production of violence and demonstrating the at times contradictory influence of digital images on the entire visual paradigm.

Operational images is a term proposed by Harun Farocki for describing a new type of image (not always accessible to the human eye) that ensures the calculation, modeling, monitoring, and functioning of technological systems. In other words, it produces actions that change reality. Facial recognition equipment in cities, military and civilian drones or self-driving cars create, use, and preserve this type of image.

The medium of production and distribution of contemporary operational images, which is based on calculations and algorithms, gives them hidden but universal power in the techno-social space. The methods of analysis proposed by Farocki, which allow us to carefully examine the politics of images and their infrastructures, remain an effective instrument for creating language for living through and opposing catastrophes.

Admission is free with prior registration.


Lettering: Evgeniy Artsebasov


Discussion of Harun Farocki’s films

December 7, 19:30–21:00

Participants: Alexey Artamonov, Boris Klyushnikov, Lera Kononchuk, Maxim Seleznev

The discussion will take place online ( via Zoom).

Free with advance registration.



As You See

December 10, 18:00

1986. 72 min. 18+

An important work by Harun Farocki in which he considers the history of technology and the image through the interaction of military and civilian inventions, the problems of automating labor, and the interaction of the body, technology, and rationality. Film is a method or technology of thought in which the viewer undertakes intellectual labor together with the author.

The film will be screened in German with Russian and English subtitles.



Images of the World and the Inscription of War

December 13, 19:30

1988. 75 min. 18+

A video essay about the politics of the visible and that which is excluded from the field of vision: the disguised, the invisible or the unrecognized. The film raises questions about how media and their aesthetics are connected with violence and their role in its production and distribution. Various technologies producing visuality—photography, measurement and scientific modeling, military intelligence—are linked to a lack of freedom of vision in conditions of the automization of labor and heavily recorded or objectified environments.

The film will be screened in English with Russian subtitles.



War at a Distance

December 15, 19:30

2003. 58 min. 16+

The film War at a Distance is based on visual materials from the war in the Persian Gulf (1990–1991) and a description of the technologies of that time—such as missile guidance systems, virtual environments for training soldiers, and automated analysis of images for identifying targets—and their connnection to industrial production and technologies in everyday life. In considering the events of that war, which at the time was the conflict with the most ever mass media coverage, Farocki concludes that images stop being simply representations and become an active force in processes of destruction and production. The contemporary image becomes operational.

The film will be screened in English with Russian subtitles.



Serious Games

December 17, 18:00

2009–2010. 32 min. 16+

The four parts of this film, shot on a military base in the USA, tell of the role of simulation and game environments (both virtual and real, recreating, like theater sets, entire settlements) in military actions: from teaching battle skills to therapeutic work with combatants with post-traumatic stress disorder.

The film will be screened in English with Russian and English subtitles.




December 20, 19:30

2012–2014. 43 min. 16+

The cycle Parallel is an analytical overview of the story of computer graphics—from abstract visuality to photo realism—and an observation of the principally new ontology of the image and virtual space, their limitations and possibilities, and of how the roles of producers and viewers change within them. Such an image is more than operational. It creates an autonomous reality according to its own rules.

The film will be screened in English with Russian subtitles.


December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
December 22, 19:00–21:00
Passport to the Shredder, or On the Other Side of Bureaucracy: A Workshop on Generative Poetry by Ivan Netkachev
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
December 15, 19:00–20:30
A discussion about the importance of digital adaptation of sites for users with disabilities
December 4, 13:00¬–15:00
Women’s Self-Organized Communities of the 1990s. A Cyberfeminist View: Lecture by Irina Aktuganova and Alla Mitrofanova
Show more
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
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