23 October
Performance and public talk Hydrogen City

19 October
Science Fiction Reading Group

22 September
Film screening: World on a Wire

12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer

4 August
World on a Wire Dialogues

11 July
Stream of the survival game Still Alive

30 May
Performance by Lu Yang

26 May
A series of remote presence events in a digital object by Aleksei Taruts

19 March
Digital Workers’ Conference

15 October
Open call to select participants for a performance by the multimedia artist Lu Yang

21 July
Science Fiction Reading Group

16 April
A Performative Lecture by Kirill Savchenkov

12 April
A practical session by Sofa Skidan

23 February
Letsplay by Aleksei Taruts and Sergey Babkin

20 February
Letsplay by Sara Culmann

1 December
Sasha Puchkova’s Speculative Concilium

30 November
Performance by Sofa Skidan

29 November
A lecture by Daria Kalugina

23 November
Eco Jam Hackathon

15 November
A lecture by Alexander Vetushinsky

10 November
100 Games on Ecology. Postlecture and workshop

3 November
Public Talk by Jose Sanchez

17 October
Artist talk and Let's Play by Lu Yang

19:30–21:00 at Garage Auditorium
As part of the public program for The Coming World, Garage Museum of Contemporary Art presents artist Lu Yang’s latest work, the video game The Great Adventure of Material World. Following the presentation, Lu Yang will discuss her creative process, the connection between this latest work and her previous artworks, and the sequence of creative ideas that she has developed in recent years.
The Great Adventure of Material World is the most adventurous video game artwork that Lu Yang has created. It combines all the protagonists in Lu Yang’s past works and creates an alliance of these heroes. In this video game, the world can be indefinitely explored by players. Once a player enters the video game, they transform into knights in the Material World and explore the Universe, absorb energy, are destroyed, and achieve rebirth. They fight all sorts of emotions, desires, and eventually themselves.
Lu Yang
A Shanghai-based multimedia artist who creates fantastical, often morbid and shocking visions of death, sexuality (or asexuality), mental illness, and neurological constructs of both real life-forms and deities. Deeply immersed in the subcultures of anime, video games, and sci-fi, Lu Yang’s output spans 3D-animated films, video game-like installations, holograms, neon, VR, and even software manipulation, often with overt Japanese manga and anime references. Music—electronic and always frenzied—features prominently. Her works involve frequent collaborations with performers, designers, experimental composers, robot companies, and pop idols
Lu Yang has been featured in solo and group exhibitions at venues such as UCCA (Beijing), Centre Pompidou (Paris), M woods museum (Beijing), Spiral (Tokyo), MAXXI, National Museum of XXI Arts (Rome), Sadie Coles (London), Fridericianum (Kassel), Société (Berlin), DFB Performance Gallery (Chicago), Chronus Art Center (Shanghai), Momentum (Berlin), MOCA Cleveland USA (Cleveland), and Tampa Museum of Art (Tampa). She has also participated numerous biennales, including Shanghai Biennale (2018, 2012), Athens Biennale (2018), Liverpool Biennial (2016), Montreal International Digital Art Biennial (2016), 56th Venice Biennale, China Pavilion (2015), and Fukuoka Asian Art Triennale (2014).
6 October
Let's Play by Dasha Nasonova and Dima Vesnin

4 October
Public talk with Hideo Kojima

28 September
A lecture by Sergey Rozhin

22 July
Let’s Play. Lawrence Lek: 2065

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