The Great Adventure of Material World is the most adventurous video game artwork that Lu Yang has created. It combines all the protagonists in Lu Yang’s past works and creates an alliance of these heroes. In this video game, the world can be indefinitely explored by players. Once a player enters the video game, they transform into knights in the Material World and explore the Universe, absorb energy, are destroyed, and achieve rebirth. They fight all sorts of emotions, desires, and eventually themselves.
A Shanghai-based multimedia artist who creates fantastical, often morbid and shocking visions of death, sexuality (or asexuality), mental illness, and neurological constructs of both real life-forms and deities. Deeply immersed in the subcultures of anime, video games, and sci-fi, Lu Yang’s output spans 3D-animated films, video game-like installations, holograms, neon, VR, and even software manipulation, often with overt Japanese manga and anime references. Music—electronic and always frenzied—features prominently. Her works involve frequent collaborations with performers, designers, experimental composers, robot companies, and pop idols
Lu Yang has been featured in solo and group exhibitions at venues such as UCCA (Beijing), Centre Pompidou (Paris), M woods museum (Beijing), Spiral (Tokyo), MAXXI, National Museum of XXI Arts (Rome), Sadie Coles (London), Fridericianum (Kassel), Société (Berlin), DFB Performance Gallery (Chicago), Chronus Art Center (Shanghai), Momentum (Berlin), MOCA Cleveland USA (Cleveland), and Tampa Museum of Art (Tampa). She has also participated numerous biennales, including Shanghai Biennale (2018, 2012), Athens Biennale (2018), Liverpool Biennial (2016), Montreal International Digital Art Biennial (2016), 56th Venice Biennale, China Pavilion (2015), and Fukuoka Asian Art Triennale (2014).