Referring to Timothy Morton’s book Being Ecological, Klabukova will demonstrate which aspects of the book she finds important will propose working with Morton’s main idea, that in order to solve environmental problems we need to relax and become more playful.
Klabukova suggests starting with computer games. There will be a short lecture, joint research, and a creative workshop based on collective intersectional accelerationism. The artist guarantees the production of over 100 ideas for new games with an ecological theme that participants can later use at their discretion.
This event is designed for players of any games and anyone interested in fashionable and unfashionable philosophies; art; hard and soft sci-fi; computing; the humanities; science; magic; and visual, auditory, bodily, and other cultures. In fact, anyone interested in anything.
An artist with broad interests and writes for the site AroundArt.org. She is currently engaged mainly in psychophysiological experiments. From 2007 to 2009, she worked as an idea producer at BrainStore Idea Factory (Switzerland). From 2011 to 2013, she studied games at the universities of Amsterdam, Utrecht, and New South Wales and wrote a thesis on the similarities between the basic principles of computer games and neoliberalism.