Garage Digital
About the program
August 3–August 10
Overcoming Reading: A Series of Digital Literature Workshops by Ivan Netkachev
Anna Soz Practical Independence
Garage Archive Commissions
Afrah Shafiq
August 27 – September 17
Game of Life. Cellular Automata in Art, Science, Architecture, and Games: A Creative Programming Course
Computer Class: World Gone By
Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
June 4, 13:00–15:30
A Workshop by Maxim Anpilogov and Vera Barkalova on Assembling a Dirty Video Mixer
April 30, 13:00–16:00
“Concluding Statements” from Participants of the Second Season of Alek Petuk’s Seminar The Door Opens from the Other Side
Sessions in the computer class World Gone By
April 4, 20:00–21:00
A Paper by Max Naimark
March 24 — April 7
A Seminar by Ellina Gennadievna
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Alek Petuk’s seminars on the game Dark Souls
In the interdisciplinary seminar devoted to the game Dark Souls, participants will discuss the gameplay, read texts related to the game’s themes, and rethink the collective gaming process through autofiction, graphic art, and performance.
The main goal of the seminar is to transform gaming practice, which is casually believed to be a nonimportant recreational activity, into a training ground for the production of knowledge and social and cultural studies.

This event is part of the public program of the World Gone By computer class.
April 15, 17:00–18:00
On Stumbling: A Lecture by Lera Kononchuk
April 9, 15:00–17:00
An Extended Lecture by Anatoly Osmolovsky and Alek Petuk
April 2, 15:00–17:00
Coincidental Institute Stream of the Game Dark Souls: Remastered
December 17, 14:00–17:00
“Concluding Statements” from participants of Alek Petuk’s Seminar on playing Dark Souls
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Station Radio. Season 2
Harun Farocki Operational Images
Garage Digital presents a program of video essays by the German director and artist Harun Farocki. The program will be accompanied by a series of seminars and practical sessions during which we will explore themes raised in the films.
December 7–20
Harun Farocki Operational Images
December 7–21
Harun Farocki Operational Images
A series of seminars and practical sessions
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital stopped working on this project.
Outside All Dimensions
A program in support of hybrid research projects
The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
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World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
October 19, 19:00–20:30
Science Fiction Reading Group
August 12
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
19:00 on YouTube
On May 30, 2021, Garage Screen summer cinema hosted a multimedia performance by Chinese artist Lu Yang, which unfolded simultaneously in digital and offline environments. As well as dancers and musicians, the performance involved a number of technical specialists, who helped in the design of the digital environment and the artist’s digital avatar.

Combining physical and virtual bodies, technological media, pop culture images, and various digital production tools, the performance DOKU Giant – LuYang the Destroyer raises questions around the modes of functioning of various augmented and enhanced environments, security within them, and the viewer’s experience and affect.

During the online discussion, Lu Yang will talk about his works’ simulated reality and the characters that inhabit them. Together with Andrew Crowe and Ashley Lee Wong from the digital production company MetaObjects, the artist will discuss the technological aspects of his work on the performance. Dancer Banzay BNZ will describe his involvement in the project (he impersonated Lu Yang’s giant avatar in the virtual space using a mock-up suit), and musician Stas Sharifullin (HMOT) will explain how he created the audio layer for the performance in Moscow.

Moderator: Nikita Nechaev, Garage Digital.

The discussion will take place online and will be followed by a Q&A session. 

Lu Yang

He/his, is a multimedia artist who makes animation, video games, hybrid installations, and performances. He studied New Media Art at China Academy of Art in Shanghai and has participated in exhibitions at UCCA Ullens Center for Contemporary Art (Beijing), National Museum of Modern Art – Centre Pompidou (Paris), M Woods Museum (Beijing), Spiral Cultural Centre (Tokyo), National Museum of XXI Century Arts (Rome), Fridericianum (Kassel), Chronus Art Center (Shanghai), Cleveland Museum of Art, and Tampa Museum of Art, as well as the 9th and 12th Shanghai Biennale (2012, 2018), the Fukuoka Asian Art Triennale (2014), the 56th Venice Biennale (China Pavilion, 2015), the Liverpool Biennial (2016), the International Digital Art Biennial in Montreal (2016), the 6th Athens Biennale (2018), etc. He lives and works in Shanghai.
Andrew Crowe

Co-Founder and Technical Director at MetaObjects. He is a technologist and software engineer with over 20 years of commercial experience in London.
Ashley Lee Wong

Co-Founder and Artistic Director at MetaObjects. She is a curator and researcher who has worked internationally in the arts and cultural sector. She completed a PhD at the School of Creative Media, City University of Hong Kong and an MA at Goldsmiths, University of London. She is a Research Associate with the Research Network for Philosophy and Technology. She has worked as Head of Programs of the online platform, Sedition.
Banzay BNZ (Andrey Kovalenko)

Russian dancer, performer, teacher, and choreographer of contemporary dance. He graduated from Volgograd State Academy of Physical Culture in 2007. Banzay BNZ’s signature dance style has formed under the influence of professional martial arts training (taekwondo) and developed in various directions, from classical and folk to street dance. He is the founder and artistic director of the dance company Russian FarForYo, which specializes in freestyle and improvisation. Winner of numerous Russian and international competitions. He lives and works in Moscow.
HMOT (Stas Sharifullin)

Composer and artist who works with sound and the cultural contexts of sound. He has a candidate of philology degree and is head of the master’s program Sound Art & Sound Studies at HSE Art and Design School. He lives and works in Moscow.
July 11
Stream of the survival game Still Alive
Sunday, 23, 30, May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
March 19–21, 18:00–20:00
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
Until October 15
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
June 30
Science Fiction Reading Group
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
April 16
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
December 1
Sasha Puchkova’s Speculative Concilium
November 30
Performance by Sofa Skidan
November 29
A lecture by Daria Kalugina
November 23–24
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
Artists and projects
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