Announcement from Garage in the light of current events
Garage Digital
About the program
Computer Class: World Gone By
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Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
November 24–December 1, 19:00
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
November 13–December 7, 2022
Computer literacy course for third agers
November 5, 15:00–16:30
Presentation of The Motherboard, a project by Mascha Danzis
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
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Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
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The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
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World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
19 October
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference

Digital Workers’ Conference is a joint project by Garage Digital first season participants Anna Engelhardt, Sara Culmann, and eeefff group (Dina Zhuk, Nikolay Spesivtsev). The conference builds on and broadens the approach of each of the artists and covers topics beyond digital art, including questions of research into digital labor. 

Anna Engelhardt, Sara Culmann, and eeefff describe the conference as follows: 

“How is everyday work organized for people whose labor is managed by algorithms and distributed online: bloggers, artists, 3D designers, outsourcers, and couriers? As part of launching our projects for Garage Digital we, as digital artists, want to contextualize the results of our work and approach them as part of the broader phenomenon of digital production. The aim of the conference is to analyze possible ways of organizing digital labour and give a voice to the producers of the content we see on our screens.

We will try to reveal the laws behind glitchy platforms and algorithms. Which system is behind the wrong delivery time, social media posts that don’t show up in your feed, and the identical 3D-people that pack your purchases on the screens of self-service checkouts. Do glitches reflect class divisions and how does that affect the work of the influencers’ and couriers’ unions? Can we build interplatform solidarity networks, where ‘inter’ would remind us of ‘intersectionality’?”


March 19, Friday

Bloggers Barashek, Nika Vodvud, Lölja Nordic, and Alilouist exchange opinions on working with viral content, shadow banning (hiding posts based on platform algorithms), and political censorship. Moderator: Anna Engelhardt.

March 20, Saturday

Moscow Taxi Drivers Union,, and Anya Isidis will discuss common production interests of the outsourcing platforms of Yandex, Delivery Club, etc., as well as the strategies for improving working conditions when your boss is an algorithm. Moderators: eeefff.

March 21, Sunday

Motion capture specialist Alena Danilova (ninjaneer at Mocap Expert), software architect danilaplee and artist and Unity/XR teacher Ellina Gennadievna will talk about the nature and production of digital content in the computer-generated image (CGI) industry and web development. Moderator: Sara Culmann.


The conference will be broadcast on YouTube, with commentary by technology researcher Liliya Zemnukhova.

Garage Digital Patron
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
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