Announcement from Garage in the light of current events
Garage Digital
About the program
Computer Class: World Gone By

An open space for online work, meetings of various communities, acquiring practical skills for working in the digital environment, and finding out about artistic and theoretical aspects of the current state of the digital environment and its history.

The World Gone By computer class is located in the space of the Coming World game club, a special section of the eponymous exhibition that took place at Garage in 2019 and explored how the virtual realms of video games and artworks model and study environmental problems, the Anthropocene, alternative life forms, and encounters with the post-apocalypse and dystopias.

For many researchers in Russia today, working with the areas listed above seems a lost opportunity (or one demanding restructuring), at a time when the post-apocalypse and dystopias are being devirtualized and unfolding in real time. Each major catastrophe and traumatic disillusionment and the destruction of the virtual properties of the world make inevitable the reorientation, study, and reassessment of previous efforts and also joint work with trauma and collective responsibility. That is why the place of games (the game club) has turned into a (computer) class: while not excluding games, it also offers other types of interaction.

The class World Gone By will be a space for meetings and cooperation, running lectures, masterclasses, and seminars about the history of computer communities, the creation of and work with digital archives, the development of digital literacy and digital security skills for the art environment, the analysis of the modern media environment, and the production of images using tools of the digital environment, taking into account and critically approaching its militarized genealogy. The computer class will familiarize learners with projects by Garage Digital and the Russian Art Archive Network (RAAN) and with thematic selections of media based on the Museum’s public program. It can also be used as a regular Internet café.


Projects created by artists and researchers within various Garage Digital areas that both use and critique the newest media and help navigate technologized contemporaneity through their imagery and topics.


The Garage Archive Collection team has produced reviews of materials kept in the archive dealing with issues of freedom in conversations about art and strategies for reorganizing communities through digital associations.


Especially for the World Gone By computer class, game designer and video game researcher Dmitry Vesnin has selected works that use nonlinear logics and navigation modes to explore the problems of algorithmic labor and address the history of early games and the sense of nostalgia.

Computer Class Rules

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Sessions in the computer class World Gone By
The computer class will reflect on contemporary digital practices and environments considering a specific historical moment and the various stories that have shaped them.
Sessions in the computer class World Gone By
November 24–December 1, 19:00
A Place for Writing: A creative laboratory by the collective Digital Object Alliance
November 13–December 7, 2022
Computer literacy course for third agers
November 5, 15:00–16:30
Presentation of The Motherboard, a project by Mascha Danzis
November 8 — December 3
Alek Petuk’s seminar on the game Dark Souls
Show more
Fragile Archive
Outside All Dimensions. Contemporary Art Practices and Journalism in Russia
The program aims to support research projects by Russian and international authors writing in Russian and to develop the press as artistic media.

Garage Digital is stopping work on this project until the human and political tragedy unfolding in Ukraine ceases.
Outside All Dimensions
A program in support of hybrid research projects
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The new season of the Garage Digital grant program invites artists and researchers to explore the idea of multiple coexisting worlds and ways of creating them, drawing on Donna Haraway’s theory of “situated knowledges.”
Grant program
Situated Worlds
Artists and projects
The Martian Word for World is Mother
Alice Bucknell
Fire Almanac, issue 2: Pangaea Ultima
Dmitry Gerchikov, Ekaterina Zakharkiv, Maksim Ilyukhin, Ivan Kurbakov
Show more
World on a wire
This joint project by the online platform Rhizome (New York) and Garage Digital comprises a series of discussions and a performance that explore simulation practices in digital art production.

Performance Hydrogen City is the new site-specific performance by Digital Object Alliance invites visitors to experience the materiality of a speculative world of the future through the possible embodiment of videogame logics. The performance took place at Hyundai Motorstudio Moscow as part of the joint program by Garage Digital and the online platform Rhizome for the international exhibition World on a Wire.
About the project Trickle Down: A New Vertical Sovereignty by Helen Knowles
19 October
Science Fiction Reading Group
12 August
Discussion of Lu Yang’s performance
DOKU Giant – LuYang the Destroyer
11 July
Stream of the survival game Still Alive
30 May
Performance by Lu Yang
Machinic Infrastructures of Truth, 2020
Anna Engelhardt
All Dungeons Will Fall. 2020
Aleksei Taruts
Outsourcing Paradise, 2020
Never Agency, 2020
Sara Culmann
The Ultimate Science, 2020
Valentin Golev
19 March
Digital Workers’ Conference
The Tool
Mikhail Maksimov
Catastrophe, an episode from the video game Yuha’s Nightmares
Yulia Kozhemyako (supr)
Speedrun. Video Games in Contemporary Art
A selection of materials on the intersection between video games and game development using contemporary art practices.
Speedrun. Video Games in Contemporary Art
Video games and contemporary art
Dasha Nasonova
Handmade Pixels Reader
Dima Vesnin
In-Game Photography
Konstantin Remizov
(a very brief) GAME STUDIES READER
Daria Kalugina
15 October
Open call to select participants for a performance by the multimedia artist Lu Yang
Reborn. 2020
German Lavrovsky
Animating the Archive
Afrah Shafiq
21 July
Science Fiction Reading Group
The Art of Screen Culture and Instagram
Anastasia Chebotareva and Alexander Izvekov for BURO.
Eco Jam hackathon
Xerces Blau, 2019
James Ferraro and Ezra Miller
Those Who, 2019
Sascha Pohflepp
Russian Ferations, 2019
Posthuman Studies Lab
FOOOD 2050, 2014–2019
Gints Gabrāns
Materialism, a sculpture on reverse engineering
Studio Drift
16 April
A Performative Lecture by Kirill Savchenkov
IAM, 2018
Exhibition project
Those Who
Matthew Lutz and Alessia Nigretti
The Coming World Game Club
An extensive public program includes a series of Let's Play events run by artists, art and culture critics, and game studies experts, which will also be live-streamed.
Lu Yang
Artist talk and Let's Play
1 December
Sasha Puchkova’s Speculative Concilium
30 November
Performance by Sofa Skidan
29 November
A lecture by Daria Kalugina
23 November
Eco Jam Hackathon
Garage Game Club: Post-Apocalypse and dystopia
Games list
Garage Game Club: Other life forms
Games list
Garage Game Club: Ecologies
Games list
Garage x Elena Nikonole
Episode II. Conference
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